The use of electronic information and communications technologies
is changing the system of education. Multimedia learning is
currently creating new forms of higher education and vocational
training. And virtual worlds such as Second Life are becoming
new educational vehicles and setting trends in education.
The advantages of using virtual worlds are evident. They are accessible
anywhere in the world at very little cost and their existing infrastructure
can be used to convey many different types of information. The educational
advantages are even more significant. It is a known fact that total
immersion in a three-dimensional learning environment and a playful
and creative approach to conveying course content makes it easier to
effectively take in information.
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Classic e-Learning is limited with respect to its possibilities, and that's
where the advantages of virtual worlds begin to become apparent. Besides classic teaching methods like lectures and seminars in 3-D
worlds, the current tendency is towards innovative applications such as
role play, simulation and the creation of complex 3-D models to illustrate
the syllabus.
The following tools can be used e.g. in the virtual world of Second Life
to transfer knowledge:
- Chat (1:1 and group chats)
- Audio (voice chat and audio stream)
- Video
- Presentation boards for transparencies, etc.
- Whiteboards
- Issuing text documents in PDF format
- Scenarios: encounters between avatars in a variety of settings
(for role play)
Second Life even has a complete ingame payment system with its own
currency that lends itself ideally to business simulation.
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In order to create the ideal learning environment for small and mediumsized
classes, Second Life offers the following possibilities:
- Virtual classrooms
- Interactive conference rooms (for group work)
- Multimedia auditoriums (lecture theatres)
- Backdrops/settings for role play
- Learning paths
- Simu
What's more, if the overall concept is good, the learning process is even
better if you incorporate some of the existing content from the virtual
world.
Virtual worlds already contain successful applications for the following:
- Team workshops
- Language instruction
- Intercultural training
- Communication and behavioural training
- Project management
- Process training
- Vocational training
- Assessment centre
Everything is covered from process role play for prospective lawyers,
medical courses and even service workshops for the catering industry.
As one of the leading virtual world agencies specialising in e-learning,
we can create complete e-learning concepts in virtual worlds. We cover
all areas from concept building to design and the programming entire
learning worlds. We make a point of transferring as much knowledge as
possible to our clients from beginning to end. However, we are also happy
to accompany your learning processes over a longer period of time.
Come and talk to us. There's a lot more to discover. |